Mechanics
#GDD
Controls mappings can be found here: Controls map
Movement
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Items
Items have weight property
used in Puzzles
Drop
Throw
Item RNG Distribution
Layers
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Monsters
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Patrol patterns
Paths for both AAI and SI are on the drawn map
Lives
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Gaze
This mechanic is something like an awareness meter for SI and AAI NPCs (monsters)
Triggers
- Loud sounds - will figure out exact formula later. I guess something depending on item Weight and Distance (e.g. ((W (KG)/5) - D (meters)) * 100, [0;5] in %)
- Puzzle solving - set for each puzzle
Behavior
- 0–20%: Roams randomly
- 21–79%: Investigates places where sound was made (item dropped, puzzle interacted with, etc.)
- 80–99%: Becomes highly aware of surroundings (ambiguous here, will expand later)
- 100%: Immediately chases player from any location, gaze rapidly decreases to 0 (in X time, need to tweak), stops chasing when fully depleted
Acceptance
Acceptance is one of core mechanics of the game, in short it will give player an opportunity to get more lives (2) and open certain ending. This mechanic is unique to the Zuyue and Hyulwa NPCs.
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