Map

#GDD

Hahaha Puzzles

Outdoors

Guaranteed item spawns:
Crowbar

Я СОСУ ОГРОМЕННЕЙШИЙ ХУЙ В ЛЕВЕЛ ДИЗАЙНЕ, БУДУ ПОТОМ ДЕЛАТЬ НОВУЮ КАРТУ

House

Floor 1

Floor 2

Floor 3

Basement

Visual map (Draw.io)

ww

Door

Regular door

n

Locked door

Unlocked with item n

Vent

Small passage that player could go through if crouching

One-directional vent

Vent that allows player to pass only in one direction (indicated by arrow)

n

Complex doors

Door with complex mechanics to open, number to point at details

Tile


Wall

Wall is 3 tall
Doors are 2.50 cm tall, 1.25 wide
Corridors are 1.5 wide not including walls
Vents are ? tall, 1.25 winde
Walls, Doors, Wents are 5 cm deep

Player spawn

Place where player starts the game (new game/death)

Monster spawn

Place when monster spawns (with mob's name)
Name

Item distribution point

Place to randomly spawn item from select bunch (N refers to stack's id)

Specific item spawn

Place where only specific item will spawn (if several of the same item, at one random) N refers to item's id

Invisible wall

Restricts player's movement

Puzzle

Interaction that doesn't provide immediate path (n is puzzle's desc)
L_n

Escape point

Place that triggers some ending (could be door, vent, etc.) N refers to edning's id

Monster patrol node

Node of monster path's
M refers to monster id
N refers to node order
m_n

Stair

Stair between specified floors
Fn -> Fm

Locked vent

Vent that should be unlocked with n
n
n
n
n

Fence

cosmetic fence outside house
S
S
I

Ladder

Passage between floors, monsters cant use
Fn

->

Fm

Permanent trap

place that poses threat to player, n = trap id

Defusable trap

trap that could be disabled with some item if player wishes to, n = trap id, m = item id
n
n
n

Obstacle

Object that polayer cannot go through
S
Floor 1
0
F1
->
F2
F1 -> F-1
1
F1 -> F2
1
0

Drawer

Object used as spawn for distributed items (drawers, closets, shelves, chest etc. etc. etc.)
Floor 2
F2
->
F1
6
L_0
I
L_0
I
L_0
I
I
L_0
L_0
I
I
L_0
I
L_0
L_0
I
1
F1 -> F2
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
18 tiles
(27 units)
10 tiles
(15 units)
L_0
I
L_0
I
L_0
I
L_0
I
I
L_0
I
L_0
I
L_0
F2 -> F3
Floor 3 (Roof)
F3 -> F2
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
L_0
I
I
I
F-1 -> F1
Outdoors

World border

skibidi sigma rizz
Basement
Indoors
n
n (for now, act 2 later)

Wall

Wall is ?? tall
Doors are ??? cm tall, ??? wide
Corridors are ??? wide not including walls
Vents are ? tall, ??? winde
Walls, Doors, Wents are ? cm deep
L_0
L_0
AAI
S
n
n
n
n
n
10
7
2
3
5
0
0
5

Info/Clue

Some info related to solving puzzles
n - desc

SI
S
6
7
6
7
4
6
2
6
6
8
8
7
7
8
5
9
6
3
n
1
2
2
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